Welcome to my portfolio.
I am a game designer focused on system design and mechanics, able to go from concept design down to the nuts and bolts.
I have over 2 decades of experience in PC and mobile games.
I enjoy shooting ideas around, giving and receiving feedback, and bringing highfalutin ideas down to earth.
Economy Summary for Dungeon Boss
High level breakdown of the Dungeon Boss economy.
Vertical Progression Evaluation
A quick reference and calculator for vertical progression.
Gear and Hero Relationship One Pager
A one page proposal regarding heroes and their gear.
Game Economy Balance
A spreadsheet used to balance a complex midcore game.
Gacha Design One Pager
A one page proposal for the gacha design.
Unit and Ability Design
Designs for units and abilities.
Design Test Sample
Calculations for the proposal on card quantity in soft launch.
Roster Breadth Evaluation
A brainstorm of ideas with Pros and Cons.
Early Roster Breadth Exploration
Initial design exploration for roster breadth.
Pre-release Warcraft Rumble Breakdown
A breakdown of Warcraft Rumble before it was released
Design Test Sample
Proposal for card quantity in soft launch.
<— Project Experience —>